raze/source/core
Christoph Oelckers f02cf7e067 - fixed issues with fog setup and added missing fog to Exhumed's red palette.
Foggy lookups should not attempt to calculate a fade ramp, that does not work if the color gets brighter with distance.
Fixes #143
2020-10-24 20:33:33 +02:00
..
console
menu
movie
music
textures
automap.cpp
automap.h
binaryangle.h
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp
gamecontrol.h
gamecvars.cpp
gamecvars.h
gameinput.cpp
gameinput.h
gamestate.h
gamestruct.h
gi.cpp
gi.h
initfs.cpp
inputstate.cpp
inputstate.h
interpolate.cpp
intvec.h
iterators.h
mainloop.cpp
maphack.cpp
mapinfo.cpp
mapinfo.h
maploader.cpp
mathutil.cpp
mathutil.h
ns.h
packet.h
palette.cpp - fixed issues with fog setup and added missing fog to Exhumed's red palette. 2020-10-24 20:33:33 +02:00
palette.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp
savegamehelp.h
scancodes.h
screenjob.cpp
screenjob.h
screenshot.cpp
searchpaths.cpp
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.cpp
statusbar.h
uiinput.h
version.h
zcompile.cpp