mirror of
https://github.com/DrBeef/Raze.git
synced 2025-02-21 03:01:36 +00:00
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct. That Polymost renderer really needs to go away. :( |
||
---|---|---|
.. | ||
demolition | ||
filter | ||
fonts/consolefont |