raze/source
Christoph Oelckers ee93c6e366 - fixed voxel lighting.
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct.
That Polymost renderer really needs to go away. :(
2019-12-19 17:51:33 +01:00
..
blood - fixed status bar initialization for all games. 2019-12-19 09:31:39 +01:00
build - fixed voxel lighting. 2019-12-19 17:51:33 +01:00
common - backported IsSourcePlayingSomething fix from GZDoom. 2019-12-19 11:47:47 +01:00
duke3d - fixed status bar initialization for all games. 2019-12-19 09:31:39 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - SW sound WIP 2019-12-17 23:25:07 +01:00
rr - fixed status bar initialization for all games. 2019-12-19 09:31:39 +01:00
sw - clear the intermittent sound ticker when the sound gets checked. 2019-12-19 12:08:01 +01:00
thirdparty - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
CMakeLists.txt - be gone, MultiVoc. 2019-12-18 22:50:37 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00