Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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Christoph Oelckers eca099681a - hooked up the Shadow Warrior frontend.
It doesn't really work but this way it always gets compiled and linked so that it receives the changes to the backend code.
2019-10-09 20:14:04 +02:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries - made enet a separate library. 2019-09-23 08:40:02 +02:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
source - hooked up the Shadow Warrior frontend. 2019-10-09 20:14:04 +02:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CMakeLists.txt - added an engine resource file. 2019-10-04 23:29:00 +02:00
GNUmakefile RFS parser wip 2019-09-21 11:46:37 +02:00