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ec9ab56ece
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Christoph Oelckers
ec9ab56ece
- use collision struct in ActorMoveHitReact
2021-11-29 00:55:03 +01:00
..
blood
- Move
InputScale()
out of inputstate.cpp and into
i_time.cpp
as
I_GetInputFrac()
to make it available to GZDoom for potential future requirements.
2021-11-29 00:55:01 +01:00
duke
- Move
InputScale()
out of inputstate.cpp and into
i_time.cpp
as
I_GetInputFrac()
to make it available to GZDoom for potential future requirements.
2021-11-29 00:55:01 +01:00
exhumed
- Move
InputScale()
out of inputstate.cpp and into
i_time.cpp
as
I_GetInputFrac()
to make it available to GZDoom for potential future requirements.
2021-11-29 00:55:01 +01:00
sw
- use collision struct in ActorMoveHitReact
2021-11-29 00:55:03 +01:00