raze/source
terminx eb5cade7de Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites
This also fixes getting through floor gaps that are too small by pressing jump while holding crouch.

These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

git-svn-id: https://svn.eduke32.com/eduke32@7428 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
..
audiolib Clean up DirectSound driver in audiolib 2019-03-02 23:21:01 +00:00
build Hoist comparison of const variable outside of loop in getzrange() 2019-09-19 12:06:38 +02:00
duke3d Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites 2019-09-19 12:06:38 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild KenBuild: Fix OSD_SetParameters signature. 2017-08-06 13:44:36 +00:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Fix variable capitalization in Dependencies.mak files 2018-07-23 02:55:42 +00:00
mact Add buildvfs_fopen_write_text 2019-03-11 06:06:47 +00:00
rr - make it compile again. 2019-09-19 11:43:11 +02:00
sw Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00