raze/source
Mitchell Richters e84c8379d9 - SW: Uplift of DoPlayerTurn().
* Set `PF2_INPUT_CAN_TURN` explicitly where `DoPlayerTurn()` would have been done within the original game.
* Uplift the turn 180 code to full Q16.16.
* Eliminate stupid input scaling so input matches that provided by the input device.
* Ticrate angle adjustments outside of the player's control still to be uplifted.
2020-09-07 19:23:48 +10:00
..
blood Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
build - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
common - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
core - SW: Remove camq16* variables from game and backend code that supported them. 2020-09-07 08:40:14 +10:00
exhumed Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
games/duke Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Uplift of DoPlayerTurn(). 2020-09-07 19:23:48 +10:00
thirdparty - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00