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e6c625f6e8
raze
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Christoph Oelckers
e6c625f6e8
- second part of slidor.cpp.
2021-11-29 00:55:36 +01:00
..
blood
- Remove a lot of reference values on primitive data types from Blood's QAV interpolation system. Also use move assignments on the
ignoredata
TMap when we're adding it to the game-side after processing it.
2021-11-29 00:55:31 +01:00
duke
- added a few fallthrough annotations that were missed last time.
2021-11-29 00:55:31 +01:00
exhumed
- small stuff
2021-11-29 00:55:32 +01:00
sw
- second part of slidor.cpp.
2021-11-29 00:55:36 +01:00