raze/source/core/textures
Christoph Oelckers e6b94d35ff - reorganized how BuildTiles stores its data.
Arrays of struct are better than struct of arrays.
2020-05-24 15:02:20 +02:00
..
buildtiles.cpp - reorganized how BuildTiles stores its data. 2020-05-24 15:02:20 +02:00
buildtiles.h - reorganized how BuildTiles stores its data. 2020-05-24 15:02:20 +02:00
imagehelpers.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
imagehelpers.h - swapped the image source implementations with GZDoom's. 2020-05-23 23:46:44 +02:00
imagetexture.cpp - properly implement texture offsets 2020-05-24 13:26:45 +02:00
skyboxtexture.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
skyboxtexture.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
texture.cpp - added a reverse tile map so that the tile manager can retrieve special info even when a tile texture is passed by object to the render code and not by index. 2020-05-24 10:30:09 +02:00
textureid.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
textures.h - reorganized how BuildTiles stores its data. 2020-05-24 15:02:20 +02:00