raze/source
Christoph Oelckers e37de147dc - disabled the automatic location feature in the texture manager.
For something that was never used it is simply too costly as it sits in a critical segment of code where it prevents optimization of multiple calls to GetGameTexture in a code block.
If this ever gets reimplemented it must be on a higher level - this simply does not work right.
2022-12-11 19:44:01 +01:00
..
build - fixed the last remaining z/inttoworld mismatches. 2022-11-27 10:21:47 +01:00
common - disabled the automatic location feature in the texture manager. 2022-12-11 19:44:01 +01:00
core - rewrote the tile pixel cache to work on texture IDs instead of tile IDs. 2022-12-11 19:44:00 +01:00
games - removed redundant voxel/model code in Blood's animatesprites. 2022-12-11 19:44:01 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00