raze/source/games
Mitchell Richters e133985fa0 - Blood: Adjust sine wave in GetWaveValue for 4th type to use full curve of the wave.
* Initial setup would cause a very abrupt stop when coming to the top of an elevator, such as the one in E1M5.
* This would continue for an abrupt fall, causing the floor to essentially give out underneath the player or a dude actor.
* Lengthened wave allows the wave to start off softly and finish softly, with the elevator fastest in the middle of motion.
* Fixes #778.
2023-01-02 23:42:37 +11:00
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blood - Blood: Adjust sine wave in GetWaveValue for 4th type to use full curve of the wave. 2023-01-02 23:42:37 +11:00
duke - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
exhumed - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
sw - SW: Tidy up the player sprite pos variable a little. 2023-01-02 17:06:01 +11:00