raze/source
Christoph Oelckers e00eda6cb8 - Blood: floatified VectorScan.
The texture checks in here definitely need some more verification, though.
Doing a quick test looked ok, but I do not think this was enough.
2022-10-22 20:41:25 +02:00
..
build - eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp. 2022-10-22 12:17:04 +02:00
common - got rid of bsinf and bcosf. 2022-10-22 12:17:04 +02:00
core - Blood: floatified VectorScan. 2022-10-22 20:41:25 +02:00
games - Blood: floatified VectorScan. 2022-10-22 20:41:25 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - restored DYN_OPENAL which got accidentally deleted by the last backend update. 2022-10-22 19:43:55 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00