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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options. Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps). This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate. I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense. git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0 |
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