Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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plagman dee99139f5 Polymer: constantly get the textures handle for projective spotlights
Getting the texture handles without requiring invalidation means we can
handle ART-animating tilenums without impacting performance too much.

git-svn-id: https://svn.eduke32.com/eduke32@2058 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:09:15 +00:00
polymer Polymer: constantly get the textures handle for projective spotlights 2011-10-02 07:09:15 +00:00
polymer-perf svn merge -r 1800:1841 ../polymer 2011-03-13 02:23:18 +00:00