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135 lines
4.3 KiB
C++
135 lines
4.3 KiB
C++
/*
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** hw_cvars.cpp
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**
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** most of the hardware renderer's CVARs.
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "v_video.h"
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#include "hw_cvars.h"
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#include "menu.h"
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#include "printf.h"
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CUSTOM_CVAR(Int, gl_fogmode, 2, CVAR_ARCHIVE | CVAR_NOINITCALL)
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{
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if (self > 2) self = 2;
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if (self < 0) self = 0;
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}
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// OpenGL stuff moved here
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// GL related CVARs
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CVAR(Bool, gl_portals, true, 0)
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CVAR(Bool,gl_mirrors,true,0) // This is for debugging only!
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CVAR(Bool,gl_mirror_envmap, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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CVAR(Bool, gl_seamless, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, r_mirror_recursions,4,CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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{
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if (self<0) self=0;
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if (self>10) self=10;
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}
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bool gl_plane_reflection_i; // This is needed in a header that cannot include the CVAR stuff...
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CUSTOM_CVAR(Bool, gl_plane_reflection, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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{
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gl_plane_reflection_i = self;
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}
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CUSTOM_CVARD(Float, vid_gamma, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts gamma component of gamma ramp")
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{
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if (self < 0) self = 1;
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else if (self > 4) self = 4;
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}
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CUSTOM_CVARD(Float, vid_contrast, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts contrast component of gamma ramp")
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{
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if (self < 0) self = 0;
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else if (self > 5) self = 5;
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}
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CUSTOM_CVARD(Float, vid_brightness, 0.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts brightness component of gamma ramp")
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{
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if (self < -2) self = -2;
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else if (self > 2) self = 2;
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}
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CUSTOM_CVARD(Float, vid_saturation, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adjusts saturation component of gamma ramp")
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{
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if (self < -3) self = -3;
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else if (self > 3) self = 3;
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}
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CCMD (bumpgamma)
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{
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// [RH] Gamma correction tables are now generated on the fly for *any* gamma level
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// Q: What are reasonable limits to use here?
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float newgamma = vid_gamma + 0.1f;
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if (newgamma > 4.0)
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newgamma = 1.0;
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vid_gamma = newgamma;
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Printf ("Gamma correction level %g\n", newgamma);
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}
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CVAR(Int, gl_satformula, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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//==========================================================================
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//
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// Texture CVARs
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//
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//==========================================================================
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CUSTOM_CVARD(Float, gl_texture_filter_anisotropic, 8.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL, "changes the OpenGL texture anisotropy setting")
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{
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screen->SetTextureFilterMode();
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}
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CUSTOM_CVARD(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "changes the texture filtering settings")
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{
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if (self < 0 || self > 6) self=4;
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screen->SetTextureFilterMode();
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}
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CVAR(Bool, gl_precache, false, CVAR_ARCHIVE)
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CUSTOM_CVAR(Int, gl_shadowmap_filter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (self < 0 || self > 8) self = 1;
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}
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