raze/source/core/rendering/scene
Christoph Oelckers ddcee4ecbf - split up g_visibility into two variables.
This is preparation for experimenting with the weapon flashes that can be quite annoying with how they brighten distant parts of the level far more than nearby parts.
2022-01-11 00:12:32 +01:00
..
hw_bunchdrawer.cpp - this hack is needed because dragging vertices around can randomly create wall intersection. 2022-01-09 20:38:07 +01:00
hw_bunchdrawer.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_clipper.cpp - do the unlink properly when replacing a clip node. 2022-01-07 00:22:02 +01:00
hw_clipper.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
hw_drawinfo.h - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawlist.cpp - fixed sprting of non-translucent sprites. 2022-01-08 21:18:18 +01:00
hw_drawlist.h - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_drawlistadd.cpp - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawstructs.h - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_flats.cpp - block y-flipping of slope sprites only if they are actually sloped. 2022-01-05 09:20:54 +01:00
hw_portal.cpp - moved sectno method to DCoreActor. 2021-12-30 16:39:43 +01:00
hw_portal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hw_sprites.cpp - moved the tsprite flags from cstat2 to clipdist which was already holding other ones. 2021-12-30 19:00:35 +01:00
hw_walls.cpp - RR: address a missing texture in E1L2. 2022-01-04 17:18:25 +01:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00