raze/source
Christoph Oelckers ddcee4ecbf - split up g_visibility into two variables.
This is preparation for experimenting with the weapon flashes that can be quite annoying with how they brighten distant parts of the level far more than nearby parts.
2022-01-11 00:12:32 +01:00
..
build - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
common - fixed bad aspect ratio calculation in DStatusBarCore::SetScale 2022-01-10 00:19:39 +01:00
core - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
games - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
glbackend - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp