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raze
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dd1e716082
raze
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Mitchell Richters
dd1e716082
- Blood: Extend backported voodoo doll fix from BloodGDX to always use
kQAVVDIDLE2
when the player is moving. As
kQAVVDIDLE2
has moving frames and is not a static idle animation, call it via
StartQAV()
so that
weaponTimer
is started.
2021-08-22 08:17:33 +10:00
..
blood
- Blood: Extend backported voodoo doll fix from BloodGDX to always use
kQAVVDIDLE2
when the player is moving. As
kQAVVDIDLE2
has moving frames and is not a static idle animation, call it via
StartQAV()
so that
weaponTimer
is started.
2021-08-22 08:17:33 +10:00
duke
- set currentLevel before calling engineLoadBoard.
2021-07-27 22:12:29 +02:00
exhumed
- Add
skill
CCMD to return player's current skill, while also being able to set skill for next game.
2021-07-20 18:50:58 +10:00
sw
- SW: Tidy some extra panel coordinate math that was missed in
4d4946fb6b
.
2021-07-29 17:53:57 +10:00