raze/source/core/rendering/scene
2021-03-19 12:02:20 +01:00
..
hw_bunchdrawer.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_bunchdrawer.h - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
hw_clipper.cpp
hw_clipper.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
hw_drawinfo.cpp - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
hw_drawinfo.h - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
hw_drawlist.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_drawlist.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_drawlistadd.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_drawstructs.h - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_flats.cpp - fixed the biggest issues with flat rendering 2021-03-18 23:22:51 +01:00
hw_portal.h - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
hw_walls.cpp - top texture means RENDERWALL_TOP, not that it matters much at the moment... 2021-03-19 12:02:20 +01:00