raze/wadsrc/static
Christoph Oelckers 6864e1a9a8 - Text update
2023-01-22 20:24:00 +01:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - ignore executable files in a zip's main folder when checking for mod content in a subdirectory. 2023-01-06 18:01:34 +01:00
filter - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
fonts - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
shaders - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
shaders_gles - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
sounds - fix last commit 2023-01-21 15:08:47 +01:00
zscript - Duke: fixed the cactus. 2023-01-21 15:48:55 +01:00
language.0 - Text update 2023-01-22 20:24:00 +01:00
language.csv - Text update 2023-01-22 20:24:00 +01:00
lmacros.csv - Text update 2023-01-22 20:24:00 +01:00
menudef.txt - Text update 2023-01-22 20:24:00 +01:00
newconsolefont.hex
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00