raze/source/games
2021-11-29 00:55:29 +01:00
..
blood - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
duke - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
exhumed - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
sw - proper actor handling in all of SOP interpolation 2021-11-29 00:55:28 +01:00