mirror of
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0a14982d4e
git-svn-id: https://svn.eduke32.com/eduke32@5979 1a8010ca-5511-0410-912e-c29ae57300e0
231 lines
6.5 KiB
C
231 lines
6.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef global_h_
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#define global_h_
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#ifdef global_c_
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#define G_EXTERN
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#else
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#define G_EXTERN extern
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#endif
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#define MAXINTERPOLATIONS MAXSPRITES
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// KEEPINSYNC lunatic/con_lang.lua
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#define MAXSKILLS 7
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// duke3d global soup :(
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// XXX: we don't #include everything we need.
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#include "compat.h"
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#include "build.h"
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G_EXTERN int32_t g_interpolationCnt;
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G_EXTERN int32_t g_interpolationLock;
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G_EXTERN int32_t oldipos[MAXINTERPOLATIONS];
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G_EXTERN int32_t *curipos[MAXINTERPOLATIONS];
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G_EXTERN int32_t bakipos[MAXINTERPOLATIONS];
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#include "mmulti.h"
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#include "duke3d.h"
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#include "sector.h"
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#include "quotes.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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G_EXTERN int32_t duke3d_globalflags;
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// KEEPINSYNC astub.c (used values only)
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enum DUKE3D_GLOBALFLAGS {
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DUKE3D_NO_WIDESCREEN_PINNING = 1<<0,
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DUKE3D_NO_HARDCODED_FOGPALS = 1<<1,
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DUKE3D_NO_PALETTE_CHANGES = 1<<2,
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};
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G_EXTERN DukeStatus_t sbar;
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G_EXTERN actor_t actor[MAXSPRITES];
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// g_tile: tile-specific data THAT DOES NOT CHANGE during the course of a game
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G_EXTERN tiledata_t g_tile[MAXTILES];
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G_EXTERN animwalltype animwall[MAXANIMWALLS];
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G_EXTERN char *apStrings[MAXQUOTES],*apXStrings[MAXQUOTES];
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G_EXTERN char *label;
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G_EXTERN int32_t g_musicIndex;
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G_EXTERN char g_loadFromGroupOnly;
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G_EXTERN char g_skillCnt;
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G_EXTERN char pus,pub;
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G_EXTERN char ready2send;
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#define MAXPLAYERNAME 32
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G_EXTERN char szPlayerName[MAXPLAYERNAME];
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// XXX: menutextbuf overflow possible?
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G_EXTERN char tempbuf[MAXSECTORS<<1],packbuf[PACKBUF_SIZE],menutextbuf[128],buf[1024];
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#define TYPEBUFSIZE 141
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G_EXTERN char typebuf[TYPEBUFSIZE];
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G_EXTERN input_t localInput;
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G_EXTERN input_t recsync[RECSYNCBUFSIZ];
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G_EXTERN int32_t g_animWallCnt;
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G_EXTERN int32_t g_animateCnt;
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G_EXTERN int32_t g_cloudCnt;
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G_EXTERN int32_t g_curViewscreen;
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G_EXTERN int32_t g_frameRate;
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G_EXTERN int32_t g_cyclerCnt;
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G_EXTERN int32_t g_damageCameras;
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G_EXTERN int32_t g_defaultLabelCnt;
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G_EXTERN int32_t g_doQuickSave;
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G_EXTERN int32_t g_earthquakeTime;
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G_EXTERN int32_t g_freezerSelfDamage;
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G_EXTERN int32_t g_gameQuit;
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G_EXTERN int32_t g_globalRandom;
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G_EXTERN int32_t g_impactDamage;
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G_EXTERN int32_t g_labelCnt;
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G_EXTERN int32_t g_maxPlayerHealth;
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G_EXTERN int32_t g_mirrorCount;
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G_EXTERN int32_t g_mostConcurrentPlayers;
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G_EXTERN int32_t g_musicSize;
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G_EXTERN int32_t g_playerSpawnCnt;
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G_EXTERN int32_t g_scriptDebug;
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G_EXTERN int32_t g_showShareware;
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G_EXTERN int32_t g_spriteDeleteQueuePos;
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G_EXTERN int32_t g_startArmorAmount;
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G_EXTERN int32_t g_tripbombLaserMode;
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G_EXTERN int32_t screenpeek;
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G_EXTERN int16_t g_animateSect[MAXANIMATES];
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G_EXTERN int32_t *g_animatePtr[MAXANIMATES];
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G_EXTERN int32_t g_animateGoal[MAXANIMATES];
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G_EXTERN int32_t g_animateVel[MAXANIMATES];
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G_EXTERN int16_t g_cloudSect[256];
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G_EXTERN int16_t g_cloudX;
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G_EXTERN int16_t g_cloudY;
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G_EXTERN int32_t g_cloudClock;
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G_EXTERN int16_t SpriteDeletionQueue[1024];
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G_EXTERN int16_t g_cyclers[MAXCYCLERS][6];
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G_EXTERN int16_t g_mirrorSector[64];
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G_EXTERN int16_t g_mirrorWall[64];
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G_EXTERN int32_t *labelcode;
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G_EXTERN int32_t *labeltype;
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G_EXTERN int32_t lockclock;
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G_EXTERN int32_t ototalclock;
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G_EXTERN intptr_t *apScript;
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G_EXTERN intptr_t *g_scriptPtr;
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G_EXTERN map_t g_mapInfo[(MAXVOLUMES + 1) * MAXLEVELS]; // +1 volume for "intro", "briefing" and "loading" music
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G_EXTERN vec2_t g_origins[MAXANIMPOINTS];
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// XXX: I think this pragma pack is meaningless here.
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// MSDN (https://msdn.microsoft.com/en-us/library/2e70t5y1%28VS.80%29.aspx) says:
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// "pack takes effect at the first struct, union, or class declaration after
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// the pragma is seen; pack has no effect on definitions."
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#pragma pack(push,1)
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#ifdef global_c_
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static playerdata_t g_player_s[1 + MAXPLAYERS];
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playerdata_t *const g_player = &g_player_s[1];
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#else
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extern playerdata_t *const g_player;
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#endif
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G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
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G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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#pragma pack(pop)
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G_EXTERN char g_soundlocks[MAXSOUNDS];
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G_EXTERN int32_t g_noEnemies;
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G_EXTERN int32_t g_restorePalette;
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G_EXTERN int32_t g_screenCapture;
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G_EXTERN projectile_t SpriteProjectile[MAXSPRITES];
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G_EXTERN sound_t g_sounds[MAXSOUNDS];
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G_EXTERN uint32_t everyothertime;
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G_EXTERN uint32_t g_moveThingsCount;
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#ifndef global_c_
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extern char CheatKeys[2];
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extern char g_gametypeNames[MAXGAMETYPES][33];
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extern char g_setupFileName[BMAX_PATH];
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extern char g_skillNames[MAXSKILLS][33];
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extern char g_volumeNames[MAXVOLUMES][33];
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extern int32_t g_actorRespawnTime;
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extern int32_t g_bouncemineRadius;
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extern int32_t g_deleteQueueSize;
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extern int32_t g_gametypeCnt;
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extern int32_t g_itemRespawnTime;
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extern int32_t g_lastSaveSlot;
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extern int32_t g_morterRadius;
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extern int32_t g_numFreezeBounces;
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extern int32_t g_pipebombRadius;
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extern int32_t g_playerFriction;
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extern int32_t g_rpgRadius;
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extern int32_t g_scriptSize;
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extern int32_t g_seenineRadius;
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extern int32_t g_shrinkerRadius;
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extern int32_t g_spriteGravity;
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extern int32_t g_timerTicsPerSecond;
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extern int32_t g_tripbombRadius;
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extern int32_t g_volumeCnt;
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extern int16_t g_blimpSpawnItems[15];
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extern int32_t g_gametypeFlags[MAXGAMETYPES];
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extern int32_t g_volumeFlags[MAXVOLUMES];
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extern const char *s_buildDate;
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#endif
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enum
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{
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EF_HIDEFROMSP = 1<<0,
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// EF_HIDEFROMMP = 1<<1,
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};
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EXTERN_INLINE_HEADER void G_UpdateInterpolations(void);
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EXTERN_INLINE_HEADER void G_RestoreInterpolations(void);
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#ifdef __cplusplus
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}
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#endif
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#if defined global_c_ || !defined DISABLE_INLINING
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EXTERN_INLINE void G_UpdateInterpolations(void) //Stick at beginning of G_DoMoveThings
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{
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for (bssize_t i=g_interpolationCnt-1; i>=0; i--) oldipos[i] = *curipos[i];
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}
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EXTERN_INLINE void G_RestoreInterpolations(void) //Stick at end of drawscreen
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{
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int32_t i=g_interpolationCnt-1;
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if (--g_interpolationLock)
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return;
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for (; i>=0; i--) *curipos[i] = bakipos[i];
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}
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#endif
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#endif
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