..
console
- route all accesses to gameaction from the backend through the sysCallbacks.
2021-05-22 13:02:34 +02:00
menu
- removed redundant menu initializsation in M_StartControlPanel.
2021-05-16 12:21:08 +02:00
music
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
nodebuilder
- fixed typo in line segment culler.
2021-05-21 18:40:34 +02:00
rendering
- optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function.
2021-05-21 19:07:22 +02:00
textures
- fixed the remaining warnings.
2021-05-12 21:50:01 +02:00
automap.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
automap.h
- Automap: Put in framework to interpolate automap player.
2021-01-02 18:23:01 +11:00
binaryangle.h
- fixed some very noisy warnings in two headers.
2021-05-12 21:47:32 +02:00
cheathandler.cpp
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheathandler.h
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheats.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
cheats.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
ct_chat.cpp
- license correction for ct_chat.cpp
2021-04-05 08:59:06 +02:00
d_net.cpp
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_net.h
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
d_protocol.cpp
- d_protocol: Change horz/avel pack/unpacking from long to float.
2020-10-09 16:18:28 +11:00
d_protocol.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
defparser.cpp
- more warning fixes in 'core'.
2021-05-12 21:48:14 +02:00
g_mapinfo.cpp
- made status bar configurable through rmapinfo.
2021-05-16 10:43:47 +02:00
g_mapinfo.h
- summary screens, too.
2021-05-02 12:28:32 +02:00
gameconfigfile.cpp
- adapt to changed value range of module master volume in ZMusic.
2021-03-14 08:51:59 +01:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- route all accesses to gameaction from the backend through the sysCallbacks.
2021-05-22 13:02:34 +02:00
gamecontrol.h
- route all accesses to gameaction from the backend through the sysCallbacks.
2021-05-22 13:02:34 +02:00
gamecvars.cpp
- split the screen job code into a generic and a Raze specific part.
2021-05-22 01:35:50 +02:00
gamecvars.h
- split the screen job code into a generic and a Raze specific part.
2021-05-22 01:35:50 +02:00
gamefuncs.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
gamefuncs.h
- more warning fixes in 'core'.
2021-05-12 21:48:14 +02:00
gamehud.cpp
Merge branch 'master' into newrenderer2
2021-04-11 14:38:56 +02:00
gamehud.h
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00
gameinput.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
gameinput.h
- Clean-up of input functions.
2021-04-21 20:41:04 +10:00
gamestruct.h
- make all games return to the main menu when the game is ended with F10.
2021-05-04 11:32:09 +02:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
Resolve raze.pk3 via search paths
2021-05-23 08:51:32 +02:00
inputstate.cpp
- InputState::ClearAllInput()
: Only clear crouch_toggle
bool if outside of a level, and resend SB_CROUCH
sync bit if inside a level and crouch_toggle
is true.
2021-04-01 13:46:16 +11:00
inputstate.h
- generalized the special key handling for skipping cutscenes.
2021-04-20 15:01:26 +02:00
interpolate.cpp
- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
2021-04-03 10:26:02 +02:00
interpolate.h
- moved setsectinterpolate/clearsectinterpolate into the backend.
2021-01-04 10:37:14 +01:00
intvec.h
- fixed interpolation issues with sector objects in SW.
2021-03-29 09:25:26 +02:00
iterators.h
fixed undefined end of list behavior of iterators
2020-10-18 12:14:05 +02:00
mainloop.cpp
- halt the game timer when setting up a cutscene and when starting movie playback.
2021-05-23 14:36:54 +02:00
maphack.cpp
- added render workaround for CP07.
2021-05-03 17:48:35 +02:00
mapinfo.cpp
- split the screen job code into a generic and a Raze specific part.
2021-05-22 01:35:50 +02:00
mapinfo.h
- split the screen job code into a generic and a Raze specific part.
2021-05-22 01:35:50 +02:00
maploader.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
mathutil.cpp
- fixed incompatibility of FindDistance3D with Shadow Warrior.
2020-08-18 23:49:44 +02:00
mathutil.h
- SW: Increase precision of x/y coordinates where possible.
2020-08-18 18:26:04 +10:00
ns.h
- took all script exports out of the namespaces.
2020-10-10 10:11:22 +02:00
packet.h
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e
.
2020-11-07 17:53:11 +11:00
palette.cpp
Merge branch 'master' into newrenderer2
2021-04-11 14:38:56 +02:00
palette.h
- seems I missed a bit...
2021-04-21 18:34:34 +02:00
precache.cpp
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
precache.h
- migrated RR's cutscene definitions.
2021-05-02 13:12:24 +02:00
quotemgr.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
- split the screen job code into a generic and a Raze specific part.
2021-05-22 01:35:50 +02:00
raze_music.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
raze_sound.cpp
- Blood: add a dummy sound entry at index 0.
2021-04-12 00:31:36 +02:00
raze_sound.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
rts.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- Exhumed: fix animation stopping for inventory torch item.
2021-05-16 20:25:56 +02:00
savegamehelp.h
- Exhumed: moved nPlayerItem into PlayerList
2021-05-15 10:25:37 +02:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- halt the game timer when setting up a cutscene and when starting movie playback.
2021-05-23 14:36:54 +02:00
screenjob_.h
- silenced some warnings.
2021-05-22 15:34:04 +02:00
screenshot.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
searchpaths.cpp
Fix off-by-one error in group search
2021-05-23 08:51:32 +02:00
secrets.cpp
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
secrets.h
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
sectorgeometry.cpp
- fixed: When the node builder is used for triangulation, all zero-length lines must be eliminated first.
2021-05-23 09:16:30 +02:00
sectorgeometry.h
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
2021-04-03 12:44:30 +02:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
statusbar.h
- removed all leftover parts of the native status bars.
2021-05-16 10:35:33 +02:00
statusbar2.cpp
- removed all leftover parts of the native status bars.
2021-05-16 10:35:33 +02:00
uiinput.h
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
version.h
- Exhumed: moved nPlayerItem into PlayerList
2021-05-15 10:25:37 +02:00
zcompile.cpp
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00