..
console
- Screen Job refactoring WIP.
2021-04-16 17:24:58 +02:00
menu
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
movie
- rewrote movie player so that the decoder backends only perform the decoding but do not draw the frames themselves.
2021-05-01 18:59:16 +02:00
music
- moved music code to "common"
2020-05-23 12:37:47 +02:00
nodebuilder
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
2021-04-03 12:44:30 +02:00
rendering
- restrict the sky portal shortcut to skies in scenes where there are no other portals.
2021-05-03 14:52:23 +02:00
textures
- fix sky palette in Polymost mode.
2021-04-22 22:03:16 +02:00
automap.cpp
- use sections for rendering.
2021-05-03 00:15:09 +02:00
automap.h
- Automap: Put in framework to interpolate automap player.
2021-01-02 18:23:01 +11:00
binaryangle.h
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
cheathandler.cpp
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheathandler.h
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheats.cpp
- adapted map transition in Duke/RR.
2021-05-02 10:35:43 +02:00
cheats.h
- Screen Job refactoring WIP.
2021-04-16 17:24:58 +02:00
ct_chat.cpp
- license correction for ct_chat.cpp
2021-04-05 08:59:06 +02:00
d_net.cpp
- Screen Job refactoring WIP.
2021-04-16 17:24:58 +02:00
d_net.h
- cleanup.
2020-09-13 19:27:05 +02:00
d_protocol.cpp
- d_protocol: Change horz/avel pack/unpacking from long to float.
2020-10-09 16:18:28 +11:00
d_protocol.h
- Screen Job refactoring WIP.
2021-04-16 17:24:58 +02:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
defparser.cpp
- Fix clocking of timer when doing cumulative loads in loaddefinitionsfile()
.
2021-04-22 18:57:41 +10:00
g_mapinfo.cpp
- added RMAPINFO handler for Blood's message array.
2021-05-02 18:00:11 +02:00
g_mapinfo.h
- summary screens, too.
2021-05-02 12:28:32 +02:00
gameconfigfile.cpp
- adapt to changed value range of module master volume in ZMusic.
2021-03-14 08:51:59 +01:00
gameconfigfile.h
gamecontrol.cpp
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
gamecontrol.h
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
gamecvars.cpp
- All Games: Allow for HUD interpolation to be disabled.
2021-04-15 13:35:53 +10:00
gamecvars.h
- All Games: Allow for HUD interpolation to be disabled.
2021-04-15 13:35:53 +10:00
gamefuncs.cpp
- fixed double-add of xoffset for wall sprites.
2021-04-12 15:50:52 +02:00
gamefuncs.h
- Move for (auto& m : *userConfig.AddDefs)
loop from loaddefinitionsfile()
into LoadDefinitions()
and rework debug timer code to accommodate.
2021-04-22 16:33:45 +10:00
gamehud.cpp
Merge branch 'master' into newrenderer2
2021-04-11 14:38:56 +02:00
gamehud.h
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00
gameinput.cpp
Merge branch 'master' into newrenderer
2021-04-22 08:58:26 +10:00
gameinput.h
- Clean-up of input functions.
2021-04-21 20:41:04 +10:00
gamestate.h
- we need to wait a bit before starting the intro scene.
2021-05-01 19:46:17 +02:00
gamestruct.h
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
- allow specifying a .def file in GAMEINFO.
2021-04-17 23:52:45 +02:00
inputstate.cpp
- InputState::ClearAllInput()
: Only clear crouch_toggle
bool if outside of a level, and resend SB_CROUCH
sync bit if inside a level and crouch_toggle
is true.
2021-04-01 13:46:16 +11:00
inputstate.h
- generalized the special key handling for skipping cutscenes.
2021-04-20 15:01:26 +02:00
interpolate.cpp
- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
2021-04-03 10:26:02 +02:00
interpolate.h
- moved setsectinterpolate/clearsectinterpolate into the backend.
2021-01-04 10:37:14 +01:00
intvec.h
- fixed interpolation issues with sector objects in SW.
2021-03-29 09:25:26 +02:00
iterators.h
fixed undefined end of list behavior of iterators
2020-10-18 12:14:05 +02:00
mainloop.cpp
- we need to wait a bit before starting the intro scene.
2021-05-01 19:46:17 +02:00
maphack.cpp
- moved MD4 calculator out of backend.
2021-04-25 11:33:38 +02:00
mapinfo.cpp
- fixed Blood cutscene setup to avoid dependency on the sound code initialization.
2021-05-02 18:10:59 +02:00
mapinfo.h
- fixed Blood cutscene setup to avoid dependency on the sound code initialization.
2021-05-02 18:10:59 +02:00
maploader.cpp
- added an intermediate data structure to decouple the rendering from the immediate map data.
2021-05-03 00:04:36 +02:00
mathutil.cpp
- fixed incompatibility of FindDistance3D with Shadow Warrior.
2020-08-18 23:49:44 +02:00
mathutil.h
- SW: Increase precision of x/y coordinates where possible.
2020-08-18 18:26:04 +10:00
ns.h
- took all script exports out of the namespaces.
2020-10-10 10:11:22 +02:00
packet.h
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e
.
2020-11-07 17:53:11 +11:00
palette.cpp
Merge branch 'master' into newrenderer2
2021-04-11 14:38:56 +02:00
palette.h
- seems I missed a bit...
2021-04-21 18:34:34 +02:00
precache.cpp
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
precache.h
- migrated RR's cutscene definitions.
2021-05-02 13:12:24 +02:00
quotemgr.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
- fixed extended music lookup again.
2021-04-09 21:28:23 +02:00
raze_music.h
- fixed .def 'music' parsing.
2021-04-08 16:35:26 +02:00
raze_sound.cpp
- Blood: add a dummy sound entry at index 0.
2021-04-12 00:31:36 +02:00
raze_sound.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
rts.cpp
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
rts.h
savegamehelp.cpp
- added an intermediate data structure to decouple the rendering from the immediate map data.
2021-05-03 00:04:36 +02:00
savegamehelp.h
- cleanup of savegame framework
2021-04-22 00:03:17 +02:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- fixed Blood cutscene setup to avoid dependency on the sound code initialization.
2021-05-02 18:10:59 +02:00
screenjob.h
- we need to wait a bit before starting the intro scene.
2021-05-01 19:46:17 +02:00
screenshot.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
searchpaths.cpp
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
secrets.cpp
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
secrets.h
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
sectorgeometry.cpp
- added an intermediate data structure to decouple the rendering from the immediate map data.
2021-05-03 00:04:36 +02:00
sectorgeometry.h
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
2021-04-03 12:44:30 +02:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
statistics.h
statusbar.h
- Backend update from GZDoom.
2021-05-03 14:48:55 +02:00
statusbar2.cpp
- migrated volumes to the new storage.
2021-05-02 00:35:56 +02:00
uiinput.h
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
version.h
- 0.10.0
2021-04-22 22:03:50 +02:00
zcompile.cpp
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00