raze/source/core
Christoph Oelckers d8b808576f - restrict the sky portal shortcut to skies in scenes where there are no other portals.
This entire setup does not work with sector portals, causing various render glitches in Shadow Warrior's portals. This also applies to skies within portals so it is now restricted to single sky setups.
2021-05-03 14:52:23 +02:00
..
console - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
menu Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
movie - rewrote movie player so that the decoder backends only perform the decoding but do not draw the frames themselves. 2021-05-01 18:59:16 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
nodebuilder - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
rendering - restrict the sky portal shortcut to skies in scenes where there are no other portals. 2021-05-03 14:52:23 +02:00
textures - fix sky palette in Polymost mode. 2021-04-22 22:03:16 +02:00
automap.cpp - use sections for rendering. 2021-05-03 00:15:09 +02:00
automap.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
binaryangle.h Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - adapted map transition in Duke/RR. 2021-05-02 10:35:43 +02:00
cheats.h - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
ct_chat.cpp - license correction for ct_chat.cpp 2021-04-05 08:59:06 +02:00
d_net.cpp - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - Fix clocking of timer when doing cumulative loads in loaddefinitionsfile(). 2021-04-22 18:57:41 +10:00
g_mapinfo.cpp - added RMAPINFO handler for Blood's message array. 2021-05-02 18:00:11 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
gameconfigfile.h
gamecontrol.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
gamecontrol.h Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
gamecvars.cpp - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
gamecvars.h - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
gamefuncs.cpp - fixed double-add of xoffset for wall sprites. 2021-04-12 15:50:52 +02:00
gamefuncs.h - Move for (auto& m : *userConfig.AddDefs) loop from loaddefinitionsfile() into LoadDefinitions() and rework debug timer code to accommodate. 2021-04-22 16:33:45 +10:00
gamehud.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
gamehud.h - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
gameinput.cpp Merge branch 'master' into newrenderer 2021-04-22 08:58:26 +10:00
gameinput.h - Clean-up of input functions. 2021-04-21 20:41:04 +10:00
gamestate.h - we need to wait a bit before starting the intro scene. 2021-05-01 19:46:17 +02:00
gamestruct.h Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - allow specifying a .def file in GAMEINFO. 2021-04-17 23:52:45 +02:00
inputstate.cpp - InputState::ClearAllInput(): Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true. 2021-04-01 13:46:16 +11:00
inputstate.h - generalized the special key handling for skipping cutscenes. 2021-04-20 15:01:26 +02:00
interpolate.cpp - fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation. 2021-04-03 10:26:02 +02:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - we need to wait a bit before starting the intro scene. 2021-05-01 19:46:17 +02:00
maphack.cpp - moved MD4 calculator out of backend. 2021-04-25 11:33:38 +02:00
mapinfo.cpp - fixed Blood cutscene setup to avoid dependency on the sound code initialization. 2021-05-02 18:10:59 +02:00
mapinfo.h - fixed Blood cutscene setup to avoid dependency on the sound code initialization. 2021-05-02 18:10:59 +02:00
maploader.cpp - added an intermediate data structure to decouple the rendering from the immediate map data. 2021-05-03 00:04:36 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
palette.h - seems I missed a bit... 2021-04-21 18:34:34 +02:00
precache.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - fixed extended music lookup again. 2021-04-09 21:28:23 +02:00
raze_music.h - fixed .def 'music' parsing. 2021-04-08 16:35:26 +02:00
raze_sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h
savegamehelp.cpp - added an intermediate data structure to decouple the rendering from the immediate map data. 2021-05-03 00:04:36 +02:00
savegamehelp.h - cleanup of savegame framework 2021-04-22 00:03:17 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - fixed Blood cutscene setup to avoid dependency on the sound code initialization. 2021-05-02 18:10:59 +02:00
screenjob.h - we need to wait a bit before starting the intro scene. 2021-05-01 19:46:17 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - added an intermediate data structure to decouple the rendering from the immediate map data. 2021-05-03 00:04:36 +02:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h
statusbar.h - Backend update from GZDoom. 2021-05-03 14:48:55 +02:00
statusbar2.cpp - migrated volumes to the new storage. 2021-05-02 00:35:56 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - 0.10.0 2021-04-22 22:03:50 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00