raze/source/common
Mitchell Richters ff7e0afa6f - Use std::fma() in the interpolation code.
* From everything I've read, this more accurate, can be ~5% faster and is heavily optimised on CPUs of the last 10-12 years.
* This homegrown solution can be removed for `std::lerp()` once we go C++20.
2022-11-07 19:28:34 +11:00
..
2d - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
audio type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
console - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
cutscenes - movieplayer update from GZDoom. 2022-10-14 20:20:06 +02:00
engine - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
filesystem - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
fonts - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
menu - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
models - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
objects - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
platform - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
rendering - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
scripting - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
startscreen - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
statusbar type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
textures - Backend update from GZDoom. 2022-10-25 07:03:25 +02:00
thirdparty - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
utility - Use std::fma() in the interpolation code. 2022-11-07 19:28:34 +11:00