raze/source/core
Mitchell Richters d79a5d256d - fix joystick scaling for all games.
* Repairs https://forum.zdoom.org/viewtopic.php?f=340&t=67239 and https://forum.zdoom.org/viewtopic.php?f=340&t=67933
* Values that come from GZDoom backend are too low to be suitable for the Build games which were dividing by 'analogExtent'.
* Remove definition of analogExtent from all games and define in inputstate.h, then define joyaxesScale as 75% of analogExtent to provide a bit of headroom and not have a scale of 1.0 be full speed.
* Invert the returned results of GetAxes() as the returned floats are reversed for build games.
* Leverage scaleAdjustmentToInverval() on game-side code to consistently scale the input irrespective of frame rate, vsync etc.
2020-06-12 16:44:08 +02:00
..
2d - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
console - updated common code. 2020-05-30 22:28:24 +02:00
menu - fixed bad includes. 2020-06-11 09:57:17 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
textures - camtex transition 2020-05-31 21:43:32 +02:00
animlib.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
animlib.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
gamecontrol.h Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
gamecvars.cpp - disabled demos in blood. 2020-06-06 09:23:44 +02:00
gamecvars.h - disabled Blood's demo code because recent changes broke sync to the point where trying to fix it looks like a pointless endeavour. 2020-06-06 07:56:35 +02:00
gamestate.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
initfs.cpp - made presets work again. 2020-06-07 13:35:23 +02:00
inputstate.cpp - fix joystick scaling for all games. 2020-06-12 16:44:08 +02:00
inputstate.h - fix joystick scaling for all games. 2020-06-12 16:44:08 +02:00
mapinfo.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ns.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
palette.cpp - use the engine backend to render the scene 2020-06-11 22:26:46 +02:00
palette.h - use the engine backend to render the scene 2020-06-11 22:26:46 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
raze_music.cpp - fixed compilation of Linux target 2020-05-23 17:17:55 +03:00
raze_music.h - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
raze_sound.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
raze_sound.h - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
screenshot.cpp - removed the old OpenGL interface. 2020-06-12 00:25:52 +02:00
searchpaths.cpp - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
secrets.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
version.h - added NPOT emulation to the backend. 2020-06-08 08:02:58 +02:00