Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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2015-11-25 12:07:51 +00:00
polymer Polymodes: Don't test (!usemodels || md_tilehasmodel(picnum, pal) < 0) in eligible_for_tileshades (called only from getshadefactor) because getshadefactor is only called when a model is *not* being drawn, and therefore results in incorrect shading when drawing a tile with a model defined and models enabled to the screen or as a skybox. 2015-11-25 12:07:51 +00:00
.gitignore Improvements to the MSVC project. 2015-08-15 21:27:43 +00:00