..
console
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
menu
- SW: fixed issue with autoselecting single episode entries with non-empty subtitles.
2021-01-27 23:53:26 +01:00
movie
- removed some redundant utility functions.
2020-11-21 18:13:10 +01:00
music
textures
- use real fog, even in palette emulation mode.
2021-02-27 13:30:52 +01:00
automap.cpp
- use local screen size variables in automap code.
2021-02-27 12:30:20 +01:00
automap.h
- Automap: Put in framework to interpolate automap player.
2021-01-02 18:23:01 +11:00
binaryangle.h
- gameinput.h: For PlayerAngle struct methods settarget()
, properly set target as angle + delta between angle & target within method and not game-side.
2020-11-26 17:26:29 +11:00
cheathandler.cpp
cheathandler.h
cheats.cpp
- use stricter checks when trying to levelwarp.
2020-11-29 15:22:54 +01:00
cheats.h
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
def_.cpp
- actually compile the game code as larger units and integrate them in the main project.
2021-01-04 11:52:10 +01:00
gameconfigfile.cpp
- port over -noautoexec
that I did from GZDoom
2021-02-21 11:12:19 -05:00
gameconfigfile.h
gamecontrol.cpp
- little bit of engine cleanup.
2021-02-25 12:16:21 +01:00
gamecontrol.h
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
gamecvars.cpp
- fixed autoaim check and adjusted presentation in the menu to be correct for all games.
2021-02-06 10:56:11 +01:00
gamecvars.h
- fixed autoaim check and adjusted presentation in the menu to be correct for all games.
2021-02-06 10:56:11 +01:00
gamefuncs.cpp
- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
2021-02-18 21:47:39 +11:00
gamefuncs.h
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
gameinput.cpp
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
gameinput.h
- Exhumed: Minor fixes to panning code.
2021-01-05 17:07:56 +11:00
gamestate.h
- backend update
2020-10-25 09:20:26 +01:00
gamestruct.h
- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
2021-02-18 21:47:39 +11:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
inputstate.cpp
- little bit of engine cleanup.
2021-02-25 12:16:21 +01:00
inputstate.h
- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
2020-11-30 23:45:21 +01:00
interpolate.cpp
- moved setsectinterpolate/clearsectinterpolate into the backend.
2021-01-04 10:37:14 +01:00
interpolate.h
- moved setsectinterpolate/clearsectinterpolate into the backend.
2021-01-04 10:37:14 +01:00
intvec.h
iterators.h
fixed undefined end of list behavior of iterators
2020-10-18 12:14:05 +02:00
mainloop.cpp
- actually call the model animation timer somewhere.
2020-12-02 00:19:22 +01:00
maphack.cpp
mapinfo.cpp
- RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
2020-11-22 18:46:20 +01:00
mapinfo.h
maploader.cpp
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
mathutil.cpp
mathutil.h
ns.h
packet.h
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e
.
2020-11-07 17:53:11 +11:00
palette.cpp
- partially fixed colorization for hires replacements.
2020-11-10 23:59:04 +01:00
palette.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp
- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
2020-11-30 23:45:21 +01:00
savegamehelp.h
- JSON serializer for actor.
2020-11-22 12:48:42 +01:00
scancodes.h
screenjob.cpp
- Replace scale()
calls with Scale()
from common.
2021-01-05 07:31:34 +11:00
screenjob.h
screenshot.cpp
searchpaths.cpp
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
secrets.cpp
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
secrets.h
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
- Blood: handle super secrets properly in the statistics display.
2020-11-26 07:48:34 +01:00
statusbar2.cpp
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
uiinput.h
version.h
- Exhumed: restored old static switch array.
2021-01-24 14:49:51 +01:00
zcompile.cpp