Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
Find a file
helixhorned d1f9cb230c Throw a commented #define DEBUG_TEXTURE_NAMES into glbuild.h.
This is so that people know where to enable it. One day, all these
debugging switches ought to go into the Makefiles in one form or
another.

git-svn-id: https://svn.eduke32.com/eduke32@2714 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:15 +00:00
polymer Throw a commented #define DEBUG_TEXTURE_NAMES into glbuild.h. 2012-06-01 20:09:15 +00:00
polymer-perf svn merge -r 1800:1841 ../polymer 2011-03-13 02:23:18 +00:00
.gitignore Add .gitignore generated from git svn show-ignore. 2012-05-20 07:23:12 +00:00