raze/source
Christoph Oelckers d1f088a858 - SW/Exhumed fixed sound relinking on actor destruction.
This still passed the sprites instead of the actors. Moved the relinking code to DCoreActor::Destroy because it is the same for all games.
Also did a little bit of sound cleanup to ensure the sound backend does not hold stale actor pointers.
2021-12-30 09:53:10 +01:00
..
build - Triangulation WIP 2021-12-30 09:53:07 +01:00
common - added some utilities to the Plane class that will be needed soon. 2021-12-30 09:53:07 +01:00
core - SW/Exhumed fixed sound relinking on actor destruction. 2021-12-30 09:53:10 +01:00
games - SW/Exhumed fixed sound relinking on actor destruction. 2021-12-30 09:53:10 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - removed the old section builder 2021-12-30 09:53:09 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp