raze/source
Christoph Oelckers d13b2dc130 - got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
..
blood - quote cleanup. 2020-06-30 22:53:15 +02:00
build - made RR summary screens work. 2020-07-01 22:14:11 +02:00
common - it continues. 2020-07-03 23:16:12 +02:00
core - statistics output 2020-07-03 21:44:57 +02:00
duke3d - fixed menu registration. 2020-07-02 01:24:46 +02:00
exhumed - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
games/duke - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
glbackend - statistics output 2020-07-03 21:44:57 +02:00
libsmackerdec - FileStream cleanup 2020-06-28 14:42:06 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - quote cleanup. 2020-06-30 22:53:15 +02:00
sw - quote cleanup. 2020-06-30 22:53:15 +02:00
thirdparty - removed all dirty headers from third party code. 2020-06-20 13:03:05 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00