raze/source/games/sw
Christoph Oelckers d064706f93 - got rid of wallpicnum and overpicnum.
All map geometry npw uses texture IDs and no longer depends on Build's tile system.
(What's missing is a new map format, though, but this was a necessary prerequisite to make that worthwile...)
2022-12-29 14:14:53 +01:00
..
src - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
all.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00