raze/source/core
2022-10-30 16:51:20 +01:00
..
console type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
menu - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
models - build.h cleanup 2022-10-30 16:51:09 +01:00
music - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_data - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:43 -04:00
rendering - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
textures - build.h cleanup 2022-10-30 16:51:09 +01:00
actorinfo.cpp - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
actorinfo.h - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
actorlist.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
automap.cpp - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
automap.h - Floatify smoothratio for DrawOverheadMap(). 2022-10-15 13:32:03 +02:00
cheathandler.cpp - allow 'sw...' cheats from the chat in Shadow Warrior. 2022-10-24 23:30:16 +02:00
cheathandler.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h
coreactor.h - replaced all set_native_clipdist 2022-10-30 16:51:16 +01:00
ct_chat.cpp - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
d_net.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
d_net.h
d_protocol.cpp - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
d_protocol.h
d_ticcmd.h
defparser.cpp - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
g_mapinfo.cpp - Remove most buildhoriz() calls. 2022-10-25 07:06:55 +02:00
g_mapinfo.h
gameconfigfile.cpp - Tidy up some of the spaces on SetValueForKey() calls. 2022-10-21 00:35:59 +11:00
gameconfigfile.h
gamecontrol.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
gamecontrol.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
gamecvars.cpp - Add CVAR to allow unclamping the player's view pitch. 2022-10-25 07:06:55 +02:00
gamecvars.h - Add CVAR to allow unclamping the player's view pitch. 2022-10-25 07:06:55 +02:00
gamefuncs.cpp - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
gamefuncs.h - clean out the unused sintable stuff 2022-10-30 16:51:13 +01:00
gamehud.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamehud.h - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
gameinput.cpp - Rename PlayerHorizon::__horiz back to horiz. 2022-10-30 16:51:12 +01:00
gameinput.h - Rename PlayerHorizon::__horiz back to horiz. 2022-10-30 16:51:12 +01:00
gamestruct.h - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
gi.cpp
gi.h
initfs.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inputstate.cpp - Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats. 2022-10-25 07:06:54 +02:00
inputstate.h - Force synchronised input when cl_capfps is true. 2022-06-06 18:41:48 +10:00
interpolate.cpp - Rename a smoothratio variable to interpfrac to show that it's not Q16.16. 2022-10-15 13:32:02 +02:00
interpolate.h - Rename a smoothratio variable to interpfrac to show that it's not Q16.16. 2022-10-15 13:32:02 +02:00
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
maphack.cpp - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.h - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
maploader.cpp - manual repeats in Blood. 2022-10-30 16:51:20 +01:00
maptypes.h - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
namedef_custom.h - did some reshuffling on Exhumed's menu. 2022-01-24 01:00:05 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - moved some more things out of build.h 2022-10-30 16:51:10 +01:00
precache.cpp - build.h cleanup 2022-10-30 16:51:09 +01:00
precache.h
psky.cpp - fixed sky tiling. 2022-01-25 19:00:52 +01:00
psky.h - sky management rework. 2022-01-16 12:12:43 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h
raze_sound.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
raze_sound.h - eliminated fixed point GetSoundPos variants 2022-10-22 12:16:56 +02:00
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - floatified clipdist and replaced fClipdist wrapper. 2022-10-30 16:51:14 +01:00
savegamehelp.h - floatified hitpos 2022-10-05 18:11:59 +02:00
scancodes.h
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - don't use Build utilities in the render backend. 2022-10-22 12:16:57 +02:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
statusbar2.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_properties.cpp - more repeats replaced by SetScale. 2022-10-30 16:51:19 +01:00
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h - moved clipupdatesector to updatesector.h 2022-10-30 16:51:10 +01:00
version.h - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
vmexports.cpp - Remove old integer dragpoint() interface that was used by floats in lots of places. 2022-10-25 07:07:14 +02:00
zcc_compile_raze.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00