.. |
2d
|
- fixed all undefined symbols except OpenGLFrameBuffer.
|
2019-12-23 10:53:58 +01:00 |
console
|
- Exhumed menu tweaks - draw a background and caption for the option menus the game originally did not have.
|
2019-12-26 17:42:45 +01:00 |
filesystem
|
- do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on.
|
2019-12-26 10:47:10 +01:00 |
fonts
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
|
2019-12-26 14:04:53 +01:00 |
input
|
- disabled the message entering code.
|
2019-12-24 13:21:36 +01:00 |
menu
|
- Exhumed menu tweaks - draw a background and caption for the option menus the game originally did not have.
|
2019-12-26 17:42:45 +01:00 |
music
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
|
2019-12-26 14:04:53 +01:00 |
rendering
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
|
2019-12-26 14:04:53 +01:00 |
sound
|
Merge branch 'master' into powerslave
|
2019-12-26 14:46:14 +01:00 |
textures
|
Merge branch 'master' into powerslave
|
2019-12-26 00:21:04 +01:00 |
utility
|
Merge branch 'master' into powerslave
|
2019-12-26 14:46:14 +01:00 |
animlib.cpp
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
animlib.h
|
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
|
2019-12-14 20:15:15 +01:00 |
compositesaveame.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
compositesavegame.cpp
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
gameconfigfile.cpp
|
- read the global settings before presenting the game selection dialog
|
2019-12-24 20:06:55 +01:00 |
gameconfigfile.h
|
- startup cleanup.
|
2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
|
Merge branch 'master' into powerslave
|
2019-12-26 14:46:14 +01:00 |
gamecontrol.h
|
Merge branch 'master' into powerslave
|
2019-12-26 14:46:14 +01:00 |
gamecvars.cpp
|
- fixed handling of music in Redneck Rampage and Shadow Warrior.
|
2019-12-26 13:04:29 +01:00 |
gamecvars.h
|
- refactored the coordinate printout to a stat and removed printext256 and the associated font.
|
2019-12-23 20:55:12 +01:00 |
gamemain.cpp
|
- added GZDoom's resource management classes.
|
2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
|
- various fixes and improvements related to file location management:
|
2019-11-02 00:38:30 +01:00 |
initfs.cpp
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
|
2019-12-26 14:04:53 +01:00 |
inputstate.cpp
|
- mouse input works again after cleaning out the remaining cruft of the old input code.
|
2019-12-24 13:54:50 +01:00 |
inputstate.h
|
Merge branch 'master' into powerslave
|
2019-12-26 00:21:04 +01:00 |
keyboard.h
|
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
|
2019-11-04 00:53:55 +01:00 |
mapinfo.h
|
- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
|
2019-12-11 23:41:05 +01:00 |
ns.h
|
Merge branch 'master' into powerslave
|
2019-12-26 14:46:14 +01:00 |
openaudio.cpp
|
- replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense.
|
2019-12-26 14:43:44 +01:00 |
openaudio.h
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
quotemgr.h
|
- refactor of the quote storage.
|
2019-12-04 00:28:28 +01:00 |
quotes.cpp
|
- started transitioning to a global mapinfo list.
|
2019-12-10 00:01:45 +01:00 |
rts.cpp
|
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
|
2019-12-16 19:18:03 +01:00 |
rts.h
|
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
|
2019-12-16 19:18:03 +01:00 |
savegamehelp.cpp
|
- removed unused compression records from savegame header
|
2019-12-11 01:10:59 +01:00 |
savegamehelp.h
|
- savegame and mapinfo cleanup in DN3D and RR frontends.
|
2019-12-10 22:22:59 +01:00 |
screenshot.cpp
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
|
2019-12-26 14:04:53 +01:00 |
searchpaths.cpp
|
Merge branch 'master' into powerslave
|
2019-12-26 14:46:14 +01:00 |
secrets.cpp
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
secrets.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
st_start.h
|
- fixed all undefined symbols except OpenGLFrameBuffer.
|
2019-12-23 10:53:58 +01:00 |
statistics.cpp
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
|
2019-12-26 14:04:53 +01:00 |
statistics.h
|
- fixed savegame issues.
|
2019-11-14 21:07:43 +01:00 |
version.h
|
- work on the savegame writer.
|
2019-12-27 10:52:40 +01:00 |