raze/source/core/rendering/scene
Christoph Oelckers ccdf9d13f1 - do not render sprites that are extremely close to the camera.
These can temorarily cover the entire screen so everything with a distance of less than 4 map units will now be skipped if it is a face sprite.
2021-04-20 00:15:11 +02:00
..
hw_bunchdrawer.cpp - portal rendering fix when viewing through two-sided walls outside the actual portal area. 2021-04-17 18:32:40 +02:00
hw_bunchdrawer.h - fixed clipping info not properly reset when rendering the scene in two passes. 2021-04-07 16:52:17 +02:00
hw_clipper.cpp - inlined Clipper::PointToAngle 2021-04-10 10:56:11 +02:00
hw_clipper.h - inlined Clipper::PointToAngle 2021-04-10 10:56:11 +02:00
hw_drawinfo.cpp - fixed a major clipping issue with the new renderer. 2021-04-07 00:02:36 +02:00
hw_drawinfo.h - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - added extended translucency support and did a bit of code consolidation. 2021-04-08 19:45:18 +02:00
hw_drawstructs.h - fixed bad sector addressing in flat sprites drawer. 2021-04-14 19:17:40 +02:00
hw_flats.cpp - fixed bad sector addressing in flat sprites drawer. 2021-04-14 19:17:40 +02:00
hw_portal.cpp - cleanup of bvectan family of functions. 2021-04-10 12:54:29 +02:00
hw_portal.h - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sky.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_skyportal.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_sprites.cpp - do not render sprites that are extremely close to the camera. 2021-04-20 00:15:11 +02:00
hw_walls.cpp - Build must draw the sky for completely closed sectors as well. 2021-04-12 16:31:44 +02:00