Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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Mitchell Richters cb93560a4a - fix regression from e474ebc2b7 by which the player could adjust their angle on a camera while cl_syncinput 0 (default) was set.
* Issue doesn't occur with `cl_syncinput 1` because `processinput()` returns when p->newowner >= 0 before `applylook()` is called from within it.
* Fixes #96.
2020-08-04 13:02:19 +10:00
.github/workflows - fixed Win32 CI build by forcing internal ZLib 2020-06-12 06:57:40 +03:00
bin/windows/zmusic - sound backend update. 2020-02-09 13:26:51 +01:00
build-doc
cmake - sound backend update. 2020-02-09 13:26:51 +01:00
libraries - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
package/common
platform/Windows
soundfont - added default soundfont 2020-02-07 22:36:37 +02:00
source - fix regression from e474ebc2b7 by which the player could adjust their angle on a camera while cl_syncinput 0 (default) was set. 2020-08-04 13:02:19 +10:00
tools - removed the remaining Doom-specific parts of the script compiler. 2020-05-23 22:43:04 +02:00
wadsrc - use CCMDs for input in Blood where appropriate. 2020-08-02 20:44:37 +02:00
.gitattributes
.gitignore - gitignore update for macOS 2020-07-23 17:02:45 +02:00
AUTHORS.md
CMakeLists.txt - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
README.md Update README.md 2020-02-04 13:24:33 +01:00

Welcome to Raze!

Build Status

Raze is a fork of EDuke32 backed by GZDoom tech and combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package.

Copyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

EDuke32 Source (c) 2005-2020 EDuke32 teams, and contributors

NBlood source (c) 2019 Nuke.YKT

PCExhumed source (c) 2019 sirlemonhead, Nuke.YKT

Duke Nukem 3D Source (c) 1996-2003 3D Realms

Shadow Warrior Source (c) 1997-2005 3D Realms

"Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken See the included license file "BUILDLIC.TXT" for license info.

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Non-Build code is licensed under the GPL v2

https://www.gnu.org/licenses/old-licenses/gpl-2.0.html

How to build Raze

To build Raze, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform - use this repository instead of GZDoom's.