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cb0538d0f2
Reverted this to a sane setting, as it was in the original games and in all other games I have ever seen, i.e. there is a global setting to enable mouse view, and a button to manually trigger it. The toggle can be easily handled by flipping the CVAR directly. The main problem here was that it triggered a few cases for mouse-less gameplay in the default case with a mouse present, because the mouseaim CVAR was no longer what the game expected. This misguided change seems to have originated in JFDuke but by now had propagated to all the other games as well, the code was in all 4 frontends. |
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.. | ||
graphics | ||
shaders/glsl | ||
commonbinds.txt | ||
confont.lmp | ||
defbinds.txt | ||
demolition.grpinfo | ||
language.csv | ||
leftbinds.txt | ||
menudef.txt | ||
newconsolefont.hex | ||
origbinds.txt | ||
Roboto-Regular.ttf | ||
textcolors.txt |