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cae710bd59
Not only is this a deprecated feature - it also does not work right when complex lighting is at play, it must be done in the shader to get proper results. |
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.. | ||
buffers.h | ||
gl_buffers.cpp | ||
gl_buffers.h | ||
gl_hwtexture.cpp | ||
gl_hwtexture.h | ||
gl_palmanager.cpp | ||
gl_renderstate.h | ||
gl_samplers.cpp | ||
gl_samplers.h | ||
gl_shader.cpp | ||
gl_shader.h | ||
gl_texture.cpp | ||
gl_uniform.h | ||
glbackend.cpp | ||
glbackend.h | ||
hw_draw2d.cpp |