raze/source/core/rendering/scene
Christoph Oelckers c8a75a8664 - give each DrawInfo its own list of tsprites.
Since these do not fully get processed sequentially the contents need to be preserved until needed.
This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
2021-04-02 10:28:40 +02:00
..
hw_bunchdrawer.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
hw_bunchdrawer.h - fixed some automap issues: 2021-04-01 20:47:05 +02:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
hw_drawinfo.h - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
hw_drawlist.cpp - fixed SW shadows in new renderer. 2021-03-28 22:29:13 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - fixed a few wall sprite rendering issues. 2021-03-28 13:09:26 +02:00
hw_drawstructs.h - use texture clamping on non-tiled walls. 2021-04-01 19:21:24 +02:00
hw_flats.cpp - fixed texture overlays for SW's sector portals. 2021-03-30 23:27:11 +02:00
hw_portal.cpp - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
hw_portal.h - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
hw_sky.cpp - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
hw_skyportal.cpp - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
hw_sprites.cpp - fixed handling of SW's shadows. 2021-04-01 19:10:43 +02:00
hw_walls.cpp - fixed one-sided wall sprite checks. 2021-04-02 09:04:13 +02:00