0
0
Fork 0
mirror of https://github.com/DrBeef/Raze.git synced 2025-03-05 17:01:56 +00:00
raze/source/common
Christoph Oelckers 5a2819239c - moved Duke's tile flags into the tile manager.
This is so that .def can access them. Later the other games also might make use of this.
2022-12-11 18:42:01 +01:00
..
2d - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
audio - replace the homegrown hash chain in the sound engine with a TMap. 2022-12-11 18:41:52 +01:00
console
cutscenes - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
engine - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
filesystem
fonts - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
menu - backend update from GZDoom 2022-11-25 11:14:38 +01:00
models - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
objects - fixed GC::FullGC not collecting everything anymore. 2022-12-05 12:29:18 +01:00
platform - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
rendering - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
scripting - pulled in the ZScript map fixes from GZDoom. 2022-12-11 16:38:20 +01:00
startscreen - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
statusbar - Allow passing angle through when drawing the generic crosshair. 2022-12-11 18:42:00 +01:00
textures - moved Duke's tile flags into the tile manager. 2022-12-11 18:42:01 +01:00
thirdparty
utility - Use the interpolated sine table for tangent instead of Cephis math in TAngle<T>. 2022-12-11 18:41:38 +01:00