..
_polymost.cpp
- made mirrorsector a pointer array
2021-11-29 00:56:23 +01:00
actors.cpp
- Miscellaneous fixes to commit to change sector checks over to validSectorIndex()
.
2021-12-25 21:28:37 +01:00
actors_d.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
actors_lava.cpp
- use sector pointers in actors_lava.cpp
2021-11-29 00:56:30 +01:00
actors_r.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
animatesprites_d.cpp
- Duke/RR: Fixed sprite validation checks in animatesprites.
2021-12-11 09:57:02 +01:00
animatesprites_r.cpp
- Duke/RR: Fixed sprite validation checks in animatesprites.
2021-12-11 09:57:02 +01:00
bowling.cpp
- Duke/RR: added null checks to all spawn() calls
2021-11-29 00:56:32 +01:00
ccmds.cpp
- Duke/RR: added null checks to all spawn() calls
2021-11-29 00:56:32 +01:00
cheats.cpp
- Duke/RR: added null checks to all spawn() calls
2021-11-29 00:56:32 +01:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
2021-11-29 00:53:35 +01:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
constants.h
- crane cleanup
2021-11-29 00:56:22 +01:00
d_menu.cpp
- Duke/RR: replaced more local short variables with ints.
2021-11-07 16:30:56 +01:00
dispatch.cpp
- cleaned up Duke's spawn code.
2021-11-29 00:56:31 +01:00
duke3d.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
dukeactor.h
- cleaned up Duke's spawn code.
2021-11-29 00:56:31 +01:00
flags_d.cpp
- add some hackery to deal with WT's bosses.
2021-05-29 13:12:50 +02:00
flags_r.cpp
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
funct.h
- cleaned up Duke's spawn code.
2021-11-29 00:56:31 +01:00
game.cpp
- Add skill
CCMD to return player's current skill, while also being able to set skill for next game.
2021-07-20 18:50:58 +10:00
game_misc.cpp
- fixed center aligned rendering of 2D content.
2021-11-29 00:57:10 +01:00
gamedef.cpp
- delete some inactive code.
2021-11-29 00:56:26 +01:00
gameexec.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
gameloop.cpp
- fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0.
2021-11-29 00:57:11 +01:00
gamevar.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
gamevar.h
- rename weaponhit to DDukeActor.
2021-08-30 08:12:39 +02:00
global.cpp
- animatesect, setanimation and related stuff.
2021-11-29 00:56:30 +01:00
global.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
hudweapon_d.cpp
- Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer.
2021-11-29 00:56:31 +01:00
hudweapon_r.cpp
- Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer.
2021-11-29 00:56:31 +01:00
inlines.h
- Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer.
2021-11-29 00:56:31 +01:00
input.cpp
- lots of EGS calls.
2021-11-29 00:56:29 +01:00
namelist_d.h
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
namelist_r.h
- RR: fixed the bowling lane lights.
2021-06-09 23:53:05 +02:00
names.h
- address several warnings reported by GCC 11.
2021-11-29 00:55:29 +01:00
names_d.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
names_r.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
noise.cpp
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
player.cpp
- Duke/RR: added null checks to all spawn() calls
2021-11-29 00:56:32 +01:00
player_d.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
player_r.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
player_w.cpp
- Duke/RR: added null checks to all spawn() calls
2021-11-29 00:56:32 +01:00
prediction.cpp
- sector[] in render interface
2021-11-29 00:56:30 +01:00
prediction.h
- Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints.
2021-11-07 16:33:13 +01:00
premap.cpp
- inside, haskey and removed unused processmove functions.
2021-11-29 00:56:30 +01:00
premap_d.cpp
- Duke: Re-add lost nullptr check in prelevel_d()
that was causing a crash while loading Duke Nukem's Penthouse Paradise.
2021-12-03 10:14:41 +01:00
premap_r.cpp
- Duke: Apply same nullptr fix in 2e7496888a
to prelevel_r()
, and rename sect
to sectp
for 1:1 match between _d.cpp and _r.cpp files.
2021-12-07 19:41:18 +11:00
render.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
savegame.cpp
- the remaining sector[] stuff in Duke/RR.
2021-11-29 00:56:31 +01:00
sbar.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
sectors.cpp
- the remaining sector[] stuff in Duke/RR.
2021-11-29 00:56:31 +01:00
sectors_d.cpp
use validSectorIndex checks where appropriate.
2021-12-25 21:28:37 +01:00
sectors_r.cpp
- Duke/RR: added null checks to all spawn() calls
2021-11-29 00:56:32 +01:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
sounds.h
- Cutscene support in Blood.
2021-04-30 20:08:34 +02:00
spawn.cpp
- cleaned up Duke's spawn code.
2021-11-29 00:56:31 +01:00
spawn_d.cpp
- cleaned up Duke's spawn code.
2021-11-29 00:56:31 +01:00
spawn_r.cpp
- cleaned up Duke's spawn code.
2021-11-29 00:56:31 +01:00
types.h
- Duke/RR; Don't lose the precision of p->MotoSpeed
when calculating p->VBumpTarget
.
2021-12-07 20:02:30 +11:00