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* Fix missed changeover in Blood's `actSpawnSprite()`. * Fix non-negated check on a `validSectorIndex()` call in Blood's `debrisMove()`. * Removed a superfluous terminator in Duke's `actor.cpp`. * Fixed bad call to `validSectorIndex()` in Exhumed's `AIAnim::Tick()`. |
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build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |