raze/source
Mitchell Richters c600295c93 - apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true.
* Also changed `gethalflookang()` to camel case `getHalfLookAng()` for easier reading.
* Also broke a very long if statement down into smaller chunks for readability.
2020-08-03 17:06:28 +10:00
..
blood - oops. Missed change of hudDraw() zDelta from int to double while implementing ae2d2c7948. 2020-08-03 10:23:15 +10:00
build - simplified calcSinTableValue and inlined it. 2020-08-02 22:03:22 +02:00
common - get the frame time right at the start of the frame, not when performing interpolations. 2020-08-02 21:16:01 +02:00
core - change division of delta between currentTime and lastTime from 8 to 72 to ensure smoothratio doesn't clip at 65536. 2020-08-03 10:00:06 +10:00
exhumed - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
games/duke - apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true. 2020-08-03 17:06:28 +10:00
glbackend - For RR, pass vehicle TiltStatus through to backend as the double that it is. 2020-08-03 11:06:23 +10:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform
sw - quick and dirty fix to get SW menu input cranking again (mostly for testing PR #77 under SW since it's the only game with a clock of 120/3). 2020-07-31 16:26:16 +10:00
thirdparty
__autostart.cpp
CMakeLists.txt - adapted the MVE player. 2020-07-23 22:26:07 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp