Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
Find a file
plagman c54304217c Unbreak polymer-broken.
git-svn-id: https://svn.eduke32.com/eduke32@1775 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-19 03:22:25 +00:00
polymer Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of. 2011-01-18 01:34:39 +00:00
polymer-perf Unbreak polymer-broken. 2011-01-19 03:22:25 +00:00