raze/source
Christoph Oelckers c35a2e5f11 - do not hold persistent references to sound channels in SW's ambient sound code.
For robustness, channels should always be looked up when needed so that the sound engine is free to do with them as it needs.
2020-02-23 15:41:57 +01:00
..
blood - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
build - fixed bug with wallsprite calculation trashing angles of voxel sprites. 2020-02-22 16:56:20 +01:00
common - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
duke3d - disabled the 'portable' savegame feature for Ion Fury. 2020-02-23 09:55:49 +01:00
exhumed - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
glbackend - fixed brightmaps. 2020-02-18 20:43:16 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - Replicate commit from: 5ee864ab5b 2020-02-21 07:55:11 -05:00
rr - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
sw - do not hold persistent references to sound channels in SW's ambient sound code. 2020-02-23 15:41:57 +01:00
thirdparty - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
CMakeLists.txt - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00