..
_polymost.cpp
- sprite indices in mirrors converted to actor pointers
2021-11-29 00:55:28 +01:00
actor.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
ai.cpp
- low level move functions now return a Collision struct.
2021-11-29 00:56:09 +01:00
ai.h
- removed DebugMoveHit.
2021-11-29 00:55:11 +01:00
ambient.h
- SW: Replace all uses of NULL
with nullptr
.
2021-07-10 22:25:18 +10:00
bots.h
- final cleanup.
2021-11-29 00:56:17 +01:00
break.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
break.h
- AutoBreakWall and SpawnShrap cleanup.
2021-11-29 00:55:14 +01:00
bunny.cpp
- cleaned out Bunny_Count declarations.
2021-11-29 00:57:09 +01:00
cache.cpp
- SW: precacheMap cleanup
2021-11-29 00:57:09 +01:00
cheats.cpp
- fixed most warnings GCC pointed out in game code.
2021-11-29 00:55:29 +01:00
colormap.cpp
- cache, cheats, colormap and enums.
2021-11-29 00:55:16 +01:00
conpic.h
- InitShell / SpawnShell
2021-11-29 00:55:21 +01:00
coolg.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
coolie.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
copysect.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
d_menu.cpp
- fixed incorrect license in sw/d_menu.cpp.
2021-05-08 00:13:50 +02:00
damage.h
- SW: Replace all uses of NULL
with nullptr
.
2021-07-10 22:25:18 +10:00
digi.h
- SW: Replace all uses of NULL
with nullptr
.
2021-07-10 22:25:18 +10:00
draw.cpp
- fixed center aligned rendering of 2D content.
2021-11-29 00:57:10 +01:00
eel.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
game.cpp
- fixed handling for cl_capfps and cl_nointerpolate to never use any smoothratio value other than 1.0.
2021-11-29 00:57:11 +01:00
game.h
- cleaned out Bunny_Count declarations.
2021-11-29 00:57:09 +01:00
girlninj.cpp
- some smaller changes in various places.
2021-11-29 00:55:27 +01:00
goro.cpp
- ActorFollowTrack.
2021-11-29 00:55:23 +01:00
hornet.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
input.cpp
- replaced PLAYER::PlayerSprite with PLAYER::actor
2021-11-29 00:56:15 +01:00
interpso.cpp
- SW: fixed sector object setup with vator effect.
2021-12-01 21:00:00 +01:00
interpso.h
- proper actor handling in all of SOP interpolation
2021-11-29 00:55:28 +01:00
inv.cpp
-some overlooked User’s.
2021-11-29 00:55:32 +01:00
inv.h
- scriptified SW's status bar.
2021-05-16 09:34:08 +02:00
jsector.cpp
- fixed camera textures breaking in SW when restarting a level.
2021-12-02 21:40:43 +01:00
jsector.h
- sprite indices in mirrors converted to actor pointers
2021-11-29 00:55:28 +01:00
jtags.h
- project cleanup
2021-01-10 20:31:32 +01:00
jweapon.cpp
- ActorHealth + ActorPain
2021-11-29 00:56:11 +01:00
lava.cpp
- ActorFollowTrack.
2021-11-29 00:55:23 +01:00
light.cpp
-some overlooked User’s.
2021-11-29 00:55:32 +01:00
light.h
- light.cpp
2021-11-29 00:55:23 +01:00
lists.h
- fixed most warnings GCC pointed out in game code.
2021-11-29 00:55:29 +01:00
mclip.cpp
- got rid of some rarely used macros.
2021-11-29 00:55:23 +01:00
mclip.h
- project cleanup
2021-01-10 20:31:32 +01:00
menus.cpp
- SW: renamed all unsigned chars to uint8_t
2021-11-29 00:55:43 +01:00
menus.h
- removed the multiplayer scoreboard screens.
2021-05-27 13:33:54 +02:00
misc.h
- SetGunQuake
2021-11-29 00:56:16 +01:00
miscactr.cpp
- final cleanup.
2021-11-29 00:56:17 +01:00
morph.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
mytypes.h
- got rid of some rarely used macros.
2021-11-29 00:55:23 +01:00
namelist.h
- fixed SW status bar.
2021-05-16 10:25:56 +02:00
names.h
- project cleanup
2021-01-10 20:31:32 +01:00
names2.h
- project cleanup
2021-01-10 20:31:32 +01:00
network.cpp
- got rid of some rarely used macros.
2021-11-29 00:55:23 +01:00
network.h
- project cleanup
2021-01-10 20:31:32 +01:00
ninja.cpp
- replaced PLAYER::PlayerSprite with PLAYER::actor
2021-11-29 00:56:15 +01:00
osdcmds.cpp
- final cleanup.
2021-11-29 00:56:17 +01:00
pal.h
- cache, cheats, colormap and enums.
2021-11-29 00:55:16 +01:00
panel.cpp
- InitShotgun + InitLaser
2021-11-29 00:55:58 +01:00
panel.h
- SW: Factor out bob coordinate backups.
2021-07-10 22:01:42 +10:00
parent.h
- removed all parental lock garbage from SW.
2021-04-22 00:03:15 +02:00
player.cpp
- fixed center aligned rendering of 2D content.
2021-11-29 00:57:10 +01:00
player.h
- project cleanup
2021-01-10 20:31:32 +01:00
predict.cpp
- some smaller changes in various places.
2021-11-29 00:55:27 +01:00
quake.cpp
- forgotten cleanup.
2021-11-29 00:56:17 +01:00
ripper.cpp
- SpriteNum cleanup.
2021-11-29 00:56:16 +01:00
ripper2.cpp
- low level move functions now return a Collision struct.
2021-11-29 00:56:09 +01:00
rooms.cpp
- added two missing semicolons.
2021-12-01 23:30:02 +01:00
rotator.cpp
- cleaned up dragpoint
2021-11-29 00:56:25 +01:00
save.cpp
- cleaned out Bunny_Count declarations.
2021-11-29 00:57:09 +01:00
saveable.cpp
- SW: code/data pointer saving cleanup.
2021-11-11 23:28:28 +01:00
saveable.h
- SW: code/data pointer saving cleanup.
2021-11-11 23:28:28 +01:00
sbar.cpp
- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
2021-05-29 11:47:05 +02:00
scrip2.cpp
- SW: fixed episode indexing resulting in bad display on the automap.
2021-08-24 09:57:36 +02:00
sector.cpp
- do not init pointers to 0xffffffffffffffff.
2021-12-02 18:42:02 +01:00
sector.h
- the definitely last bit: There was still a spritenum reference in NEAR_TAG_INFO
2021-11-29 00:56:17 +01:00
serp.cpp
- BossSpriteNum
2021-11-29 00:55:37 +01:00
skel.cpp
- skel.cpp
2021-11-29 00:55:35 +01:00
skull.cpp
- final cleanup.
2021-11-29 00:56:17 +01:00
slidor.cpp
- cleaned up dragpoint
2021-11-29 00:56:25 +01:00
sounds.cpp
- got rid of the PlaySound variant taking a sprite pointer.
2021-11-29 00:56:15 +01:00
sounds.h
- Got rid of SpawnSprite.
2021-11-29 00:56:14 +01:00
spike.cpp
- several smaller Shrap functions.
2021-11-29 00:56:05 +01:00
sprite.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
sprite.h
- final cleanup.
2021-11-29 00:56:17 +01:00
stag.h
- project cleanup
2021-01-10 20:31:32 +01:00
sumo.cpp
- fixed center aligned rendering of 2D content.
2021-11-29 00:57:10 +01:00
swactor.h
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
tags.h
- project cleanup
2021-01-10 20:31:32 +01:00
text.cpp
- moved all font setup out of the C++ code.
2021-05-31 21:20:31 +02:00
track.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
vator.cpp
- several smaller Shrap functions.
2021-11-29 00:56:05 +01:00
vis.cpp
- it is not necessary to clear the owner of a freshly spawned actor.
2021-11-29 00:55:49 +01:00
wallmove.cpp
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
warp.cpp
- warp.cpp
2021-11-29 00:55:38 +01:00
weapon.cpp
- cleaned out Bunny_Count declarations.
2021-11-29 00:57:09 +01:00
weapon.h
- finishing up with DoDamage.
2021-11-29 00:56:11 +01:00
zilla.cpp
- SpawnGrenadeExp
2021-11-29 00:56:03 +01:00
zombie.cpp
- owner fixes in weapons.cpp.
2021-11-29 00:56:12 +01:00