raze/source/blood/src
2019-09-21 11:47:54 +02:00
..
_functio.h - added NBlood source. 2019-09-20 00:42:45 +02:00
actor.cpp Friendly fire and keep keys settings for multiplayer (#177) 2019-09-21 11:47:54 +02:00
actor.h Xobjects editor wip 2019-09-21 10:13:02 +02:00
ai.cpp Fix compile error 2019-09-21 10:51:29 +02:00
ai.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aibat.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aibat.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aibeast.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aibeast.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aiboneel.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aiboneel.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aiburn.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aiburn.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aicaleb.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aicaleb.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aicerber.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aicerber.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aicult.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aicult.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aigarg.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aigarg.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aighost.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aighost.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aigilbst.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aigilbst.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aihand.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aihand.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aihound.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aihound.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aiinnoc.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aiinnoc.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aipod.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aipod.h - added NBlood source. 2019-09-20 00:42:45 +02:00
airat.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
airat.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aispid.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aispid.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aitchern.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aitchern.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aiunicult.cpp Fix compile error 2019-09-21 10:51:29 +02:00
aiunicult.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aizomba.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aizomba.h - added NBlood source. 2019-09-20 00:42:45 +02:00
aizombf.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
aizombf.h - added NBlood source. 2019-09-20 00:42:45 +02:00
asound.cpp wip 2019-09-21 10:02:46 +02:00
asound.h - added NBlood source. 2019-09-20 00:42:45 +02:00
barf.cpp Fix Linux compilation 2019-09-21 11:47:14 +02:00
barf.h RFS parser wip 2019-09-21 11:46:37 +02:00
blood.cpp Friendly fire and keep keys settings for multiplayer (#177) 2019-09-21 11:47:54 +02:00
blood.h Move stuff around 2019-09-21 10:05:26 +02:00
callback.cpp New HUD for CTF (#167) 2019-09-21 11:40:59 +02:00
callback.h - added NBlood source. 2019-09-20 00:42:45 +02:00
choke.cpp Fix compile error 2019-09-21 10:51:29 +02:00
choke.h - added NBlood source. 2019-09-20 00:42:45 +02:00
common.cpp Always load widescreen def file 2019-09-21 10:40:19 +02:00
common_game.h Always load widescreen def file 2019-09-21 10:40:19 +02:00
config.cpp Move stuff around 2019-09-21 10:05:26 +02:00
config.h Move stuff around 2019-09-21 10:05:26 +02:00
controls.cpp Fix compile errors, backport input code for RR 2019-09-21 11:39:19 +02:00
controls.h - added NBlood source. 2019-09-20 00:42:45 +02:00
credits.cpp Fix compile error 2019-09-21 10:51:29 +02:00
credits.h - added NBlood source. 2019-09-20 00:42:45 +02:00
db.cpp Add TROR rendering 2019-09-21 10:11:02 +02:00
db.h Extend xobject reference field size to fit 16384 sprites/walls 2019-09-21 10:16:53 +02:00
demo.cpp Fix compile error 2019-09-21 10:51:29 +02:00
demo.h - added NBlood source. 2019-09-20 00:42:45 +02:00
dude.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
dude.h - added NBlood source. 2019-09-20 00:42:45 +02:00
endgame.cpp Show messages by priority (#175) 2019-09-21 11:46:54 +02:00
endgame.h - added NBlood source. 2019-09-20 00:42:45 +02:00
eventq.cpp Fix compile error 2019-09-21 10:51:29 +02:00
eventq.h make PriorityQueue template class, and extend index field in EVENT struct 2019-09-21 10:17:04 +02:00
fire.cpp Fix compile error 2019-09-21 10:51:29 +02:00
fire.h - added NBlood source. 2019-09-20 00:42:45 +02:00
function.h - added NBlood source. 2019-09-20 00:42:45 +02:00
fx.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
fx.h - added NBlood source. 2019-09-20 00:42:45 +02:00
gamedefs.h - added NBlood source. 2019-09-20 00:42:45 +02:00
gamemenu.cpp Don't allow the mouse to steal the focus when typing a save game name (#178) 2019-09-21 11:47:54 +02:00
gamemenu.h Don't allow the mouse to steal the focus when typing a save game name (#178) 2019-09-21 11:47:54 +02:00
gameutil.cpp Fix GetZRange regression 2019-09-21 10:51:47 +02:00
gameutil.h Fix GetZRange regression 2019-09-21 10:51:47 +02:00
getopt.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
getopt.h - added NBlood source. 2019-09-20 00:42:45 +02:00
gib.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
gib.h - added NBlood source. 2019-09-20 00:42:45 +02:00
globals.cpp Fix compile error 2019-09-21 10:51:29 +02:00
globals.h Fix compile error 2019-09-21 10:51:29 +02:00
inifile.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
inifile.h - added NBlood source. 2019-09-20 00:42:45 +02:00
iob.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
iob.h - added NBlood source. 2019-09-20 00:42:45 +02:00
levels.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
levels.h Friendly fire and keep keys settings for multiplayer (#177) 2019-09-21 11:47:54 +02:00
loadsave.cpp Show messages by priority (#175) 2019-09-21 11:46:54 +02:00
loadsave.h - added NBlood source. 2019-09-20 00:42:45 +02:00
macros.h Add macros.h 2019-09-21 10:03:34 +02:00
map2d.cpp Fix the goonies cheat code and the kGDXItemMapLevel powerup (#171) 2019-09-21 11:44:59 +02:00
map2d.h - added NBlood source. 2019-09-20 00:42:45 +02:00
menu.cpp Friendly fire and keep keys settings for multiplayer (#177) 2019-09-21 11:47:54 +02:00
menu.h - added NBlood source. 2019-09-20 00:42:45 +02:00
messages.cpp Show messages by priority (#175) 2019-09-21 11:46:54 +02:00
messages.h Show messages by priority (#175) 2019-09-21 11:46:54 +02:00
mirrors.cpp Fix invisible player on mirror 2019-09-21 10:53:27 +02:00
mirrors.h Fix invisible player on mirror 2019-09-21 10:53:27 +02:00
misc.cpp RFS parser wip 2019-09-21 11:46:37 +02:00
misc.h RFS parser wip 2019-09-21 11:46:37 +02:00
network.cpp Colorful view messages (#173) 2019-09-21 11:45:13 +02:00
network.h Friendly fire and keep keys settings for multiplayer (#177) 2019-09-21 11:47:54 +02:00
osdcmd.cpp Show messages by priority (#175) 2019-09-21 11:46:54 +02:00
osdcmds.h - added NBlood source. 2019-09-20 00:42:45 +02:00
player.cpp Friendly fire and keep keys settings for multiplayer (#177) 2019-09-21 11:47:54 +02:00
player.h Friendly fire and keep keys settings for multiplayer (#177) 2019-09-21 11:47:54 +02:00
pqueue.h make PriorityQueue template class, and extend index field in EVENT struct 2019-09-21 10:17:04 +02:00
qav.cpp Do not mess up random seed in seq/qav 2019-09-21 10:31:34 +02:00
qav.h - added NBlood source. 2019-09-20 00:42:45 +02:00
qheap.cpp Use C++ heap for resource manager 2019-09-21 11:41:25 +02:00
qheap.h Use C++ heap for resource manager 2019-09-21 11:41:25 +02:00
replace.cpp Fix compile error 2019-09-21 10:51:29 +02:00
replace.h Add ability to load blood maps 2019-09-21 10:06:57 +02:00
resource.cpp Fix Linux compilation 2019-09-21 11:47:14 +02:00
resource.h RFS parser wip 2019-09-21 11:46:37 +02:00
screen.cpp Minor tweaks 2019-09-21 10:08:04 +02:00
screen.h Move stuff around 2019-09-21 10:05:26 +02:00
sectorfx.cpp Fix compile error 2019-09-21 10:51:29 +02:00
sectorfx.h - added NBlood source. 2019-09-20 00:42:45 +02:00
seq.cpp Use fixed point number for XSPRITE scaling 2019-09-21 10:44:14 +02:00
seq.h - added NBlood source. 2019-09-20 00:42:45 +02:00
sfx.cpp - Function renaming 2019-09-20 16:00:14 +02:00
sfx.h - added NBlood source. 2019-09-20 00:42:45 +02:00
sound.cpp Move stuff around 2019-09-21 10:05:26 +02:00
sound.h Move stuff around 2019-09-21 10:05:26 +02:00
startgtk.game.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
startosx.game.mm - added NBlood source. 2019-09-20 00:42:45 +02:00
startwin.game.cpp wip 2019-09-21 10:02:46 +02:00
startwin.game.h - added NBlood source. 2019-09-20 00:42:45 +02:00
tile.cpp Move stuff around 2019-09-21 10:05:26 +02:00
tile.h Add surface type enum 2019-09-21 10:43:26 +02:00
trig.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
trig.h - added NBlood source. 2019-09-20 00:42:45 +02:00
triggers.cpp Show messages by priority (#175) 2019-09-21 11:46:54 +02:00
triggers.h - added NBlood source. 2019-09-20 00:42:45 +02:00
view.cpp Don't show team flags and scores when no HUD is displayed (#176) 2019-09-21 11:47:40 +02:00
view.h Show messages by priority (#175) 2019-09-21 11:46:54 +02:00
warp.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00
warp.h - added NBlood source. 2019-09-20 00:42:45 +02:00
weapon.cpp Fix compile error 2019-09-21 10:51:29 +02:00
weapon.h - added NBlood source. 2019-09-20 00:42:45 +02:00
winbits.cpp - added NBlood source. 2019-09-20 00:42:45 +02:00