raze/source/core/rendering/scene
2021-04-12 16:31:44 +02:00
..
hw_bunchdrawer.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
hw_bunchdrawer.h
hw_clipper.cpp - inlined Clipper::PointToAngle 2021-04-10 10:56:11 +02:00
hw_clipper.h - inlined Clipper::PointToAngle 2021-04-10 10:56:11 +02:00
hw_drawinfo.cpp
hw_drawinfo.h
hw_drawlist.cpp
hw_drawlist.h
hw_drawlistadd.cpp - added extended translucency support and did a bit of code consolidation. 2021-04-08 19:45:18 +02:00
hw_drawstructs.h - consolidated the SetLightAndFog code fragments. 2021-04-10 10:34:20 +02:00
hw_flats.cpp - fixed bad texture checks. 2021-04-11 18:38:26 +02:00
hw_portal.cpp - cleanup of bvectan family of functions. 2021-04-10 12:54:29 +02:00
hw_portal.h
hw_sky.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_skyportal.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_sprites.cpp - fixed bad texture checks. 2021-04-11 18:38:26 +02:00
hw_walls.cpp - Build must draw the sky for completely closed sectors as well. 2021-04-12 16:31:44 +02:00