raze/source
Mitchell Richters be6e0d87d7 Revert "- SW: Attempt at making vehicle movement work nicely while uninterpolated."
This reverts commit 28a3ef131f.

I mostly added this to visualise an attempt at how I've attempted to make the vehicles work with unsynchronised input. I don't wish for this to be committed to the main branch as it's a net negative.
2020-09-10 19:56:13 +10:00
..
blood Merge branch 'back_to_basics2' into InputStuffs 2020-09-09 06:56:27 +10:00
build - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
common - added a menu option for WT's music switch. 2020-09-08 22:37:21 +02:00
core Merge branch 'back_to_basics2' into InputStuffs 2020-09-09 21:04:42 +10:00
exhumed Merge branch 'back_to_basics2' into InputStuffs 2020-09-09 21:04:42 +10:00
games/duke Merge branch 'back_to_basics2' into InputStuffs 2020-09-09 21:04:42 +10:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw Revert "- SW: Attempt at making vehicle movement work nicely while uninterpolated." 2020-09-10 19:56:13 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00