raze/source/games/duke/src
2022-12-11 19:46:24 +01:00
..
actors.cpp - Remove PlayerAngles::addYaw() method usage. 2022-12-11 19:43:56 +01:00
actors_d.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
actors_lava.cpp - got rid of gotpic. 2022-12-11 19:43:58 +01:00
actors_r.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
animatesprites.cpp - Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang. 2022-12-11 19:45:38 +01:00
animatesprites_d.cpp - Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang. 2022-12-11 19:45:38 +01:00
animatesprites_r.cpp - Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang. 2022-12-11 19:45:38 +01:00
bowling.cpp - code cleanup. 2022-12-11 19:45:38 +01:00
ccmds.cpp - moved tileForName out of BuildTiles. 2022-12-11 19:45:18 +01:00
cheats.cpp - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
concmd.h
condef.h
conlabel.h
conlabeldef.h
constants.h - Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang. 2022-12-11 19:45:38 +01:00
d_menu.cpp
dispatch.cpp - exported all breakable ceilings. 2022-12-11 19:43:58 +01:00
duke3d.h - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
dukeactor.h
flags_d.cpp - Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang. 2022-12-11 19:45:38 +01:00
flags_r.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
funct.h - exported all breakable ceilings. 2022-12-11 19:43:58 +01:00
game.cpp - moved tileForName out of BuildTiles. 2022-12-11 19:45:18 +01:00
game_misc.cpp - define Duke's skies by name. 2022-12-11 19:43:50 +01:00
gamedef.cpp - Duke: fixed Jibs animation and scale. 2022-12-11 19:43:46 +01:00
gameexec.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
gameloop.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
gamevar.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
gamevar.h
global.cpp - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
global.h - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
hudweapon_d.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
hudweapon_r.cpp - Duke (RR): Move displaypowderkeg() lambda to new weapon offsets. 2022-12-11 19:46:24 +01:00
inlines.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
input.cpp - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
namelist_d.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
namelist_r.h - gave all textures that were accessed with their "#0xxxx" name a descriptive names. 2022-12-11 19:45:18 +01:00
names.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
names_d.h - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
names_r.h - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
noise.cpp
player.cpp - Remove PlayerAngles::addPitch() method usage. 2022-12-11 19:43:56 +01:00
player_d.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
player_r.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
player_w.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
prediction.cpp - Duke: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
prediction.h
premap.cpp - got rid of gotpic. 2022-12-11 19:43:58 +01:00
premap_d.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
premap_r.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
render.cpp - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
savegame.cpp - got rid of gotpic. 2022-12-11 19:43:58 +01:00
sbar.cpp
sectors.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
sectors_d.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
sectors_r.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
soundefs.h
sounds.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
sounds.h - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
spawn.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
spawn_d.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
spawn_r.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
types.h - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
vmexports.cpp - moved tileForName out of BuildTiles. 2022-12-11 19:45:18 +01:00