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actors.cpp
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- Remove PlayerAngles::addYaw() method usage.
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2022-12-11 19:43:56 +01:00 |
actors_d.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
actors_lava.cpp
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- got rid of gotpic.
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2022-12-11 19:43:58 +01:00 |
actors_r.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
animatesprites.cpp
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- Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
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2022-12-11 19:45:38 +01:00 |
animatesprites_d.cpp
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- Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
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2022-12-11 19:45:38 +01:00 |
animatesprites_r.cpp
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- Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
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2022-12-11 19:45:38 +01:00 |
bowling.cpp
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- code cleanup.
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2022-12-11 19:45:38 +01:00 |
ccmds.cpp
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- moved tileForName out of BuildTiles.
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2022-12-11 19:45:18 +01:00 |
cheats.cpp
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- converted the two last non-CON-based active items - RRRA's empty bike and boat.
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2022-12-11 19:43:54 +01:00 |
concmd.h
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condef.h
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conlabel.h
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conlabeldef.h
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constants.h
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- Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
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2022-12-11 19:45:38 +01:00 |
d_menu.cpp
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dispatch.cpp
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- exported all breakable ceilings.
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2022-12-11 19:43:58 +01:00 |
duke3d.h
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- initialize all special tiles to their intended type before starting the game.
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2022-12-11 19:43:58 +01:00 |
dukeactor.h
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flags_d.cpp
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- Duke: Always use tsprite pos/angle when used in conjunction with viewvec or viewang.
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2022-12-11 19:45:38 +01:00 |
flags_r.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
funct.h
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- exported all breakable ceilings.
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2022-12-11 19:43:58 +01:00 |
game.cpp
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- moved tileForName out of BuildTiles.
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2022-12-11 19:45:18 +01:00 |
game_misc.cpp
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- define Duke's skies by name.
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2022-12-11 19:43:50 +01:00 |
gamedef.cpp
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- Duke: fixed Jibs animation and scale.
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2022-12-11 19:43:46 +01:00 |
gameexec.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
gameloop.cpp
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
gamevar.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
gamevar.h
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global.cpp
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
global.h
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
hudweapon_d.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
hudweapon_r.cpp
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- Duke (RR): Move displaypowderkeg() lambda to new weapon offsets.
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2022-12-11 19:46:24 +01:00 |
inlines.h
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
input.cpp
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
namelist_d.h
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
namelist_r.h
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- gave all textures that were accessed with their "#0xxxx" name a descriptive names.
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2022-12-11 19:45:18 +01:00 |
names.h
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
names_d.h
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
names_r.h
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- also renamed all RR tile names.
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2022-12-11 19:43:57 +01:00 |
noise.cpp
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player.cpp
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- Remove PlayerAngles::addPitch() method usage.
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2022-12-11 19:43:56 +01:00 |
player_d.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
player_r.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
player_w.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
prediction.cpp
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- Duke: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
prediction.h
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premap.cpp
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- got rid of gotpic.
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2022-12-11 19:43:58 +01:00 |
premap_d.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
premap_r.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
render.cpp
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- initialize all special tiles to their intended type before starting the game.
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2022-12-11 19:43:58 +01:00 |
savegame.cpp
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- got rid of gotpic.
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2022-12-11 19:43:58 +01:00 |
sbar.cpp
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sectors.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
sectors_d.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
sectors_r.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
soundefs.h
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sounds.cpp
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
sounds.h
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
spawn.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
spawn_d.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
spawn_r.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
types.h
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
vmexports.cpp
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- moved tileForName out of BuildTiles.
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2022-12-11 19:45:18 +01:00 |